CSC 115.005/006 Sonoma State University Spring 2022
Scribbler 2
CSC 115.005/006:
Programming I
Scribbler 2
Instructor: Henry M. Walker

Lecturer, Sonoma State University
Professor Emeritus of Computer Science and Mathematics, Grinnell College


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Notes:

Program Correctness and Program Testing

Introduction

We begin with a short program and simple question: Is the following program correct?

   /* a simple C program */
   #include <stdio.h>
   
   /* Declare conversion constant */
   /* const tells C compiler this variable may not be changed */
   const float CONVERSION_FACTOR = (float) 1.056710;   /*quarts to liters */
   
   int main()
   {
     /* input */
     float quarts, liters;
     printf ("Enter a value:  ");
     scanf ("%f", &quarts);
   
     /* process value read */
     liters = quarts / CONVERSION_FACTOR;
   
     /* output */
     printf ("Result: %f quarts = %f liters\n", quarts, liters);
   
     return 0;
   }

The answer is "Maybe — the program may or may not be correct"; to expand, the correctness of this program depends upon what problem is to be solved.

The program is correct, IF

However, the program is incorrect otherwise:

Point: Discussions about problem solving and the correction of solutions depend upon a careful specification of the problem.

Reading Outline

This reading discusses several elements of program correctness and testing:


Pre- and Post-Conditions (review)

In order to solve any problem, the first step always should be to develop a clear statement of what initial information may be available and what results are wanted. For complex problems, this problem clarification may require extensive research, ending in a detailed document of requirements. (I know of one commercial product, for example, where the requirements documents filled 3 dozen notebooks and occupied about 6 feet of shelf space.) Even for simple problems, we need to know what is expected.

Within the context of introductory courses, assignments often give reasonably complete statements of the problems under consideration, and a student may not need to devote much time to determining just what needs to be done. In real applications, however, software developers may spend considerable time and energy working to understand the various activities that must be integrated into an overall package and to explore the needed capabilities.

Once an overall problem is clarified, a natural approach in Scheme or C programming is to divide the work into various segments — often involving multiple procedures or functions. For each code segment, procedure, or function, we need to understand the nature of the information we will be given at the start and what is required of our final results. Conditions upon initial data and final results are called pre-conditions and post-conditions, respectively.

More generally, an assertion is a statement about variables at a specified point in processing. Thus, a pre-condition is an assertion about variable values at the start of processing, and a post-condition is an assertion at the end of a code segment.

It is good programming style to state the pre- and post-conditions for each procedure or function as comments.


Pre- and Post-Conditions as a Contract

One can think of pre- and post-conditions as a type of contract between the developer of a code segment or function and the user of that function.

As with a contract, pre- and post-conditions also have implications concerning who to blame if something goes wrong.


Example: The Bisection Method

Suppose we are given a continuous function f, and we want to approximate a value r where f(r)=0. While this can be a difficult problem in general, suppose that we can guess two points a and b (perhaps from a graph) where f(a) and f(b) have opposite signs. The figure (right) shows four possible cases.

We are given a and b for which f(a) and f(b) have opposite signs. Thus, we can infer that a root r must lie in the interval [a, b]. In one step, we can cut this interval in half as follows. If f(a) and f(m) have opposite signs, then r must lie in the interval [a, m]; otherwise, r must lie in the interval [m, b].

four cases for the bisection method

Finding Square Roots

As a special case, consider the function f(x) = x2 - a. A root of this function occurs when a = x2, or x = sqrt(a). Thus, we can use the above algorithm to compute the square root of a non-negative number. A simple program using this bisection method follows:

   /* Bisection Method for Finding the Square Root of a Positive Number */

   #include <stdio.h>

   int main () {
     /*  pre-conditions:  t will be a positive number
      * post-conditions:  code will print an approximation of the square root of t
      */
   
     double t;        /* we approximate the square root of this number */
     double a, b, m;  /* the desired root will be in interval [a,b] with midpoint m */
     double fa, fb, fm;  /* for f(x) = x^2 - t, the values f(a), f(b), f(m), resp. */
     double accuracy = 0.0001;  /* desired accuracy of result */
     
     /* Getting started */
     printf ("Program to compute a square root\n");
     printf ("Enter positive number: ");
     scanf ("%lf", &t);
   
     /* set up initial interval for the bisection method */
     a = 0;
     if (t < 2.0)
       b = 2.0;
     else
       b = t;
   
     fa = a*a - t;
     fb = b*b - t;
   
     while (b - a > accuracy) {
       m = (a + b) / 2.0;  /* m is the midpoint of [a,b] */
       fm = m*m - t;
       if (fm == 0.0) break;  /* stop loop if we have the exact root */
   
       if ((fa * fm) < 0.0) { /* check if f(a) and f(m) have opposite signs */
         b = m;
         fb = fm;
       }
       else {
         a = m;
         fa = fm;
       }
     }

     printf ("The square root of %lf is approximately %lf\n", t, m);
     return 0;
   }

As this program indicates, the program assumes that we are finding the square root of a positive number: thus, a pre-condition for this code is that the data entered will be a positive number. At the end, the program prints an approximation to a square root, and this is stated as a post-condition.


A "Testing" Frame of Mind

Once we know what a program is supposed to do, we must consider how we know whether it does its job. There are two basic approaches:

Although a very powerful and productive technique, formal verification suffers from several practical difficulties:

Altogether, for many programs and in many environments, we often try to infer the correctness of programs through testing. However, it is only possible to test all possible cases for only the simplest programs. Even for our relatively-simple program to find square roots, we cannot practically try all possible positive, double-precision numbers as input.

Our challenge for testing, therefore, is to select test cases that have strong potential to identify any errors. The goal of testing is not to show the program is correct — there are too many possibilities. Rather, the goal of testing is to locate errors. In developing tests, we need to be creative in trying to break the code; how can we uncover an error?


Choosing Testing Cases

As we have discussed, our challenge in selecting tests for a program centers on how to locate errors. Two ways to start look at the problem specifications and at the details of the code:

A list of potential situations together with specific test data that check each of those situations is called a test plan.

A Sample Test Plan

To be more specific, let's consider how we might select test cases for the square-root function.

Putting these situations together, we seem to test the various parts of the code with these test cases:

Each of these situations examines a different part of typical processing. More generally, before testing begins, we should identify different types of circumstances that might occur. Once these circumstances are determined, we should construct test data for each situation, so that our testing will cover a full range of possibilities.


Debugging

While the initial running of a program has been known to produce helpful and correct results, your past programming experience probably suggests that some errors usually arise somewhere in the problem-solving process. Specifications may be incomplete or inaccurate, algorithms may contain flaws, or the coding process may be incorrect. Edsger Dijkstra, a very distinguished computer scientist, once observed¹ that in most disciplines such difficulties are called errors or mistakes, but that in computing this terminology is usually softened, and flaws are called bugs. (It seems that people are often more willing to tolerate errors in computer programs than in other products.)²

Novice programmers sometimes approach the task of finding and correcting an error by trial and error, making successive small changes in the source code ("tweaking" it), and reloading and re-testing it after each change, without giving much thought to the probable cause of the error or to how making the change will affect its operation. This approach to debugging is ineffective, for two reasons:

A much more time-efficient approach to debugging is to examine exactly what code is doing. While a variety of tools can help you analyze code, a primary technique involves carefully tracing through what a procedure is actually doing. We will discuss various approaches for code tracing and analysis throughout the semester.


Notes

  1. Edsger Dijkstra, "On the Cruelty of Really Teaching Computer Science," Communications of the ACM, Volume 32, Number 12, December 1989, p. 1402.
  2. Paragraph modified from Henry M. Walker, The Limits of Computing, Jones and Bartlett, 1994, p. 6.


created 18 May 2008 by Henry M. Walker
revised 7 February 2010
format updated 4 November 2014
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For more information, please contact Henry M. Walker at walker@cs.grinnell.edu.