/********************* * io-NATO.c * * Program to take a word as input and output the word in NATO's phonetic * alphabet. * The NATO phonetic alphabet is the most common spelling alphabet; a * spelling alphabet assigns code words to letters and numbers of the * English alphabet so that critical combinations can be clearly understood * by people who send/receive voice message by radio, to avoid endangering * people or navigation due to transmission static. * NATO phonetic alphabet source: http://www.dynamoo.com/technical/phonetic.htm * * Author: April O'Neill * * Date: 25 July 2011 **********************/ #include #include #include /* Function to return the NATO phonetic alphabet equivalent letter */ char * wordReturn (char letter) { switch (tolower (letter)) /* If letter is already lowercase, no harm. If not, tolower changes letter to lowercase. */ { case 'a': return "alpha"; case 'b': return "bravo"; case 'c': return "charlie"; case 'd': return "delta"; case 'e': return "echo"; case 'f': return "foxtrot"; case 'g': return "golf"; case 'h': return "hotel"; case 'i': return "india"; case 'j': return "juliet"; case 'k': return "kilo"; case 'l': return "lima"; case 'm': return "mike"; case 'n': return "november"; case 'o': return "oscar"; case 'p': return "papa"; case 'q': return "quebec"; case 'r': return "romeo"; case 's': return "sierra"; case 't': return "tango"; case 'u': return "uniform"; case 'v': return "victor"; case 'w': return "whiskey"; case 'x': return "xray"; case 'y': return "yankee"; case 'z': return "zulu"; case '1': return "one"; case '2': return "two"; case '3': return "three"; case '4': return "four"; case '5': return "five"; case '6': return "six"; case '7': return "seven"; case '8': return "eight"; case '9': return "niner"; case '0': return "zero"; default: return "*unknown*"; } } int main() { int i, length; char inString[50]; printf("Enter a word: \n"); scanf("%s", &inString); length = strlen(inString); for (i = 0; i < length; i++) { printf ("%s ", wordReturn (inString[i])); } printf("\n"); return 0; }